About This Game “Shh...Keep quiet...Don’t say anything.You have nothing to worry about.That’s just a monster growling...The monster inside the closet.Hehe.Just kidding.Alright then...So you’re not sleepy yet, hm?In that case, I’ll tell you a scary story.It’s so scary you might not be able to take it.It’s the story of the Sand Man...”This is the second title in the Strange Man series, developed by Uri Games.In The Sand Man, you play as Sophie Grundler, a girl suffering from Insomnia. Unable to sleep and exhausted, Sophie wanders into town to discover that everyone else has fallen asleep.After attempting to wake those she knows, the true terror of her reality awakens and she must make the decision to save everyone.Will she succeed with the exhaustion setting in?In commemoration of the game's Steam release, achievements, and multi-language localization have been added.Features2D horror-adventure featuring exploration and action elementsWide range of hardcore expressions of violenceMultiple endingsDiscover the full The Strange Man series in our special bundle!The Strange Man Bundle 7aa9394dea Title: The Sand ManGenre: Adventure, Casual, IndieDeveloper:Uri GamesPublisher:AGM PLAYISMFranchise:WOLF RPG Editor, The Strange Man, PLAYISMRelease Date: 29 Jan, 2018 The Sand Man Torrent Download [addons] ItS lOcKeDIf you're willing to sit through the awful "Check every door until one opens, enter open door, repeat with no hints\/help whatsoever" gameplay, overall you get a really good story with great branching endings. The beginning of this game is extremely slow but when you get to a heavy scene shift the game picks up and goes above previously set expectations. I can't recommend this game, though, as most of the game time is just aimless searching for the next story trigger. The only way I was able to keep playing was to use a walkthrough, but now that I did, I'm glad I experienced this story.I'd give it a "Watch a playthrough" out of 5You can tell the Author and Devs care about their story, but text boxes that don't update and the lack of direction to the player show that either there weren't enough playtesters or said playtesters knew what to do before playing
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